p s Hallar Azad


Founder & CEO Mixeal



Hi there!

You’ve stumbled upon the profile of Hallar Azad (entreprenuer, game programmer, hard worker, and VR enthusiast) Here you can view my resume, a few of my professional projects, and some fun coding or game stuff I do in my free time.

I'm a Level 2 Seller on Fiverr (half-way to becoming a Top-Rated Seller) and I have worked on 50+ professional VR games & apps so far, including a high-quality AA VR adventure game that is to be released on Steam soon. Currently, I'm running Mixeal since December 2019 where I lead the business and I continue to work as a programmer for my passion.

In my career, I have worked at some famous VR companies in Pakistan at Islamabad, Lahore, and Karachi. I also remotely worked for a UAE company as a Lead VR/AR Programmer and we produced some interesting prototypes there.

My education background is B.S in Software Engineering from the University of Sindh

I’d love to chat about business opportunities, projects I’ve worked on, cat memes, future of XR or whatever is on your mind.

Download Resume


Virtual Reality

Having developed over 10+ VR experiences including a AA adventure VR game, I continue to learn what works and what doesn't in this space. I believe its the future and we have to build it.

Augmented Reality

Along with experience working on ARCore to build a high quality fun AR game, I have worked on commercial AR apps including an AR food menu. ARCore and ARKit has been of great interest for me.


Being a programmer for last 4+ years now, I have an extensive experience with several programming languages including Java, C#, JavaScript, PHP and the awesome Blueprint scripting in UE4.

Unreal Engine 4

I have 3+ years experience using UE4 and it remains my preference for VR development over Unity, because of its highly professional and structured workflow. Besides several non-VR games, I have worked on a AA adventure VR game using UE4.


After publishing 2 of my own mobile VR games on Playstore, I have been using Unity for last 3+ years and have developed several XR experiences for mobile VR, standalone and ARCore.


VR and AR is all about innovation. Its a fairly new domain which doesn't have many standards to follow. In my experience with XR so far, my focus has been on creating experiences that take the most out of the tech.









BS Software Engineering - University of Sindh / January 2013 - December 2016

Object oriented programming, software development life cycle, software quality assuarance, software development, personal software process, software testing.

Diploma in Information Technology - Dotcom Institute of IT, Mehar / Jan 2011 - Dec 2011


Chief Executive Officer / December 2019 - Present
Mixeal, Pakistan

  • Creating VR/AR trainings and simulations

Lead Programmer - XR / April 2019 - December 2019
Rbm Reality Tech, Dubai

  • Developing commercial VR/AR products for the company
  • Taking part in discussions to innovate and create strategies
  • Leading the programming team

AR/VR Gameplay Programmer / October 2017 - May 2019
Rematch Studios, Karachi

  • Created custom Unreal Editor plugin using C++ to speed up the pipeline
  • Planning game design and architecture, writing GDDs, working in collaboration with Art and Animation teams
  • Creating AR apps/games for Android and iOS using ARCore
  • Creating VR games for HTC Vive, Oculus and PSVR using Unreal Engine 4 (Blueprints and C++)
  • Shader programming (intermediate)

Gameplay Programmer / April 2017 - October 2017
Narsun, Lahore

  • Achieved the desired fidelity in an Unreal Engine 4 cinematic by research and by searching the related people in the community and taking help from them. Result: The goal was achieved and the project went successful.
  • Completed almost every project before deadline by putting extra efforts and especially by learning new ways and techniques in my free time. Result: Clients were happy and so were the managers. The games department started getting more and exciting projects and our team grew up.

Mobile VR Game Developer / February 2017 - April 2017
Absologix 3D Game Studios, Islamabad

  • Created solutions for gaze based input for Cardboard VR games like VR Train Siumulator, VR Death Well, VR Gallo Run by planning the most convenient way together with team and brainstorming. Result: We achieved close to comfortable touch-less controls for various Cardboard games by creating a balance between timed base gaze input UI and Gyro/Accelerometer sensor values.




Unreal Engine 4










Blueprints (UE4)


Shader Programming


Version Controlling




Area of Darkness: Sentinel VR - Rematch Studios

Area of Darkness: Sentinel is a psychological thriller/adventure game built from the ground up for VR for Oculus Rift, HTC Vive and WMR with full-body IK and intuitive motion-based combat system. I worked on hand interactions (doors, levers etc), developed point based teleportation system (similar to the one in Wilson's Heart), created a UE4 plugin in C++ for automatic dialogue notifier creation on animations, designed custom NPC locomotion system using ALS from Marketplace (adding additional features specific to AoD) and worked with the team to overcome all sorts of technical challenges.

AR Food Menu - Rbm Reality Tech

Unreal Engine 4 Cinematic

This is my first professional Cinematic created with UE4. I was inspired to learn working on Sequencer by the fantastic Robo Recall cinmatic created by Epic Games by only using Sequencer. Our goal was to give a realistic look to the environnment and especially to the Car. We achieved it by using the awesome 'Automotive Materials' provided by Epic Games for the vehicle and by working on the lighting and shadows of the environment.

Hat Shuffle Game in UE4

Its a hat shuffling game developed in UE4 for a client. I created its random shuffling module in C++ with the help of iTween Unreal Plugin. I exposed all the key functions to blueprints and then I scripted the gameplay in blueprints. It was a wonderful experience creating a balance between C++ code and Blueprints.

VR Educator - Cardboard VR Game using Unity

VR Educator is a VR learning application through which its users can learn difficult concepts of various subjects in VR. It is a general application. I worked on VR Educator for CPU. In this application, the users would travel inside a CPU in VR and explore its operations live to understand it clearly. For example, the lesson I worked on is: “What Happens Inside a Computer When a Key is Pressed?”

Define Or Die VR

Its an adventure Mobile VR game created with Unity and Google VR. The basic idea is that the user is trapped by a Monster into a magical island and the user can only escape it by answering 3 questions of the monster that are actually riddles.


TestBook Website - Developed Using JavaEE Struts2

ERD for TestBook




+92 304 8436998